When you're playing a spirit from another dimension, you really can do anything and get as abstract as you want and still have a context that will work within the movie. I wanted Ghost Rider to move in a way where it would be like a bad dream. I thought about cobra snakes, and the way that they will show you their backs and sway in a rhythmic motion and almost lull you to sleep before suddenly attacking. Well, I put that into the movie. And I decided to move my head in the jerky way a praying mantis does. So, I did all these things to give the movie a feeling of otherness.
When you're playing a spirit ...
Quotes from the same author
My mother was a dancer, so I like to use the body as part of the instrument of acting.
I never studied dance, but if you look at 'Wild At Heart,' my mother saw that movie and said, 'You are a dancer. Look at how you're moving: all that strange energy is like modern dance.'
I want to try to apply my abilities sometimes to make families happy, so I have to make movies at a venue that are not gratuitously violent, that are not using bullets and bloodshed, but are using things like magic and fantasy and enchantment and the imagination. To me that's just all positive stuff. But I am eclectic and I still like to make movies for the midnight audience as well.
I certainly would never overstep my bounds and make suggestions to a director. As an actor I'm trying to fit to the best of my abilities within the director's vision, and trying to find some happy rapport where we can both bring something to it that's fresh. Usually I've been lucky in working with directors who have trusted my instincts.
I know there's been a lot that's been said about animated voice work, as though it's 'you can do this in your jeans and there's no camera and no pressure there. It's no big deal. It's easy.' The truth is, it's really a great test: how deep is your ability is to access your imagination?