I think the camera has got to be motivated. You can't have things arrived at gratuitously. Everything has to have an organic function, but the more comfortable I've become and the more imaginative and sophisticated and the more exploratory I've become at the medium, the more I've subtly deviated away from that in various ways.
When it comes to thinking about how a character talks, there are literary and language considerations. For actors to be able to differentiate between themselves and the characters they are playing while at the same time remain in character and spontaneous requires a sophisticated combination of skills and spirit.
As a general habit and general tendency, I prefer not to bog a piece down with a great number of transitory, contemporary references, because in the end, I'm concerned, not in an abstract way, but an actual way, with creating a world which has a universality to it - even though what goes on is made up of texture and detail, contemporary detail.
It's important to be true to the events, but the most important thing is to get to the essence of the experience. Not to be bogged down in an academic way by a notion of the truth. First of all, the truth is an illusive and spurious concept.